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GPX04.dir
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00195_Script_195
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1998-06-22
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3KB
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137 lines
-- OPEN/END
-- ++++++++++++++++++++++++++++++++ read AG000
on initOPN1
global gPathItem
global gPathAiff
global gInitCount
cursor 4
puppetPalette "PL-000"
upDateStage
put 1 into gInitCount
aiffSound(0)
getPicture(the number of cast "BCK.PICT" ,gPathItem & "AG000")
sound playFile 1, gPathAiff & "AGM01.AIF"
startTimer
upDateStage
-- ++++++++++++++++++++++++++++++++ wait while soundBusy
on loopOPN1
if soundBusy(1) then
go to the frame
else
cursor -1
end if
-- ++++++++++++++++++++++++++++++++ read AG001
on initOPN2
global gPathItem
global gPathAiff
global gInitCount
cursor 4
put 1 into gInitCount
aiffSound(1)
getPicture(the number of cast "BCK.PICT" ,gPathItem & "AG001")
startTimer
cursor -1
upDateStage
-- ++++++++++++++++++++++++++++++++ check timer & read next scene
on loopOPN2
global gPathItem
global gInitCount
put the timer into vTim
if (vTim > (gInitCount * 300)) then
put gInitCount + 1 into gInitCount
if (gInitCount > 5) then
go to frame "OPNX"
exit
end if
cursor 4
if gInitCount < 10 then
getPicture(the number of cast "BCK.PICT" ,gPathItem & "AG00" & string(gInitCount) )
else
getPicture(the number of cast "BCK.PICT" ,gPathItem & "AG0" & string(gInitCount) )
end if
cursor -1
end if
go to the frame
--aiffSound(1)
-- ++++++++++++++++++++++++++++++++ skip to NAME input
on skipOPN
go to frame "NAM"
-- ++++++++++++++++++++++++++++++++ Title scene
on dispTitle
global gPathItem
cursor 4
getPicture(the number of cast "BCK.PICT" ,gPathItem & "AG100")
cursor -1
upDateStage
startTimer
-- ++++++++++++++++++++++++++++++++ check done
on chkDone
if (the timer > (10 * 60)) then
go to frame "NAM"
end if
-- ++++++++++++++++++++++++++++++++ read AG000
on initTERM
global gPathItem
global gPathAiff
global gInitCount
cursor 4
puppetPalette "PL-000"
upDateStage
put 1 into gInitCount
aiffSound(0)
getPicture(the number of cast "END.PICT" ,gPathItem & "AG000")
puppetTransition 23
go to (the frame + 1)
upDateStage
sound playFile 1, gPathAiff & "AGM01.AIF"
cursor -1
upDateStage
-- ++++++++++++++++++++++++++++++++ wait while soundBusy
on loopTERM
if soundBusy(1) then
go to the frame
else
termGPX()
end if